11/28/2023 0 Comments Quake live config for potato computer![]() R_picmip 0 -16 - lower quality textures by blurring the color (0 - best quality, 16 solid colors) R_overbrightbits 0 - 4 - light around the players, items, ammunition R_mapoverbrightbits 0 - 10 - light around the map (higher value results in a greater radiance of light) R_lodbias (-2) - (2) - the higher the value, the more detailing how (weapons, players, etc.) R_fullscreen 0/1 - 1 full screen, 2 work in the R_fullbright 0/1 - 1 all texture map will be displayed at full brightness sky, leaves a black texture (+ lack of visibility by TP) R_enablepostprocess 0/1 - 0 reduces lighting quality traces of bullets on the walls, 1 on.Ĭom_maxfps 125 - maximum number of structures exerted on the second R_displayrefresh - Control monitor refresh rate (only CRT) ![]() a slow zoom during approximation, 0 will zoom immediateĬg_zoomfov 0 - 130 (?) - The size of the picture when zoomĬg_zoomToggle - when you click the zoom is it, when you click off. Vid_restart - restart the graphics engineĬg_zoomScaling 0/1 - 1 incl. Or / cg_zoom + TAB - displays all commands starting / cg_zoomĪnother option for more precise search commands or variables is to enter the command cvarlist (command) or cmdlist (variable) Just apply them in a character and part of the command we're looking forĭisplaying all commands beginning with g_:ĭisplay of all the variables starting with g_ with the name "time":ĭisplay all the variables with the name "rail":ĭisplay of all the variables that contain any of the first 3 characters, followed by the word "rocket": We use it in a very simple manner, for example:Ĭg_ + TAB displays a list of commands that begin with cg_ s team, cg_drawfps 1.Ī simple way to find commands in the console is built into the auto-complete. Writeconfig - save our configuration file as myconfig.cfgĮcho text - can display the text after the execution of the commandĬvars - commands consisting of commands and broadcast them to theįigures and not only, for example. Scr_conspeed 0 -? - The speed of opening / closing the consoleĬondump - saves the file is what we have currently entered in the consoleĬmdlist - displays the available commandsĬvarlist - displays a list of commands cvar Setting the mouse sensitivity and dating for a weaponīind " "īind? weapon? cg_drawCrossHair? sensitivity?Ĭom_allowconsole 0/1 - 1 consoles run by ~, 0 standard CTRL + ALT + ~ Weapprev - selects previous weapon available (apart from the saw and weapons without ammunition), eg: / bind "MWHEELDOWN" "weapprev" Weapon - gives the number of weapons, choose the weapon, eg: / bind "2" "weapon 2" Weapnext - Selects the next weapon available (apart from the saw and weapons without ammunition), eg: / bind "MWHEELUP" "weapprev" Wait - delay preserved commands by 1 or 2 FPS Vstr - for example: / rl vstr choose rocketlauncher and say "RL" in chat I honestly don't know what triggered you to react to that they way you did, but wow, and no assets, models, shaders and "effects" (which would be totally "off" by default) have zero to do with scaling the visuals down to such a degreee visually it's both clean and fps stable for very low spec setups.Bind - used to connect the key to the action eg: / bind in "+ forward" Indeed, facepalm needed, but not on my end. #facepalmĪctually, it wouldn't, it'd simpy be a far greater scaled down les res boxy version of what we see now. You are literally asking for them to create the old quake assets again in the new engine. Some old school vets might even prefer it! *wink* that would mean a complete re-creation of all of the assets, and all graphical effects including shader work. Being a F2P game in a lot of ways it'd be a great way to expand the player base even further, so that nearly everyone can play, no matter their specs. Jintek a écrit :I'm actually totally in favor of a total "old school" graphical video settings option that exactly mimics and has the same reqs as Quake Live.
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